Photogrammetry in the wild

a subject in the upstate woods

Some products from a photo-expedition into the wilds of Upstate NY.  These are 3D meshes that have been created from a series of photographs. I use 3DF Zephyr to transform the photos into meshes and textures. The process, when done with care, can result in a very high quality basis for 3D assets for use in-game. Quixel’s Megascans are based on photogrammetric workflows.

Coy Glen

Ferns, digitized

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Content © Mark Zifchock, 2020

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